#include <Strategy.h>
Inheritance diagram for Strategy:

This is an abstract class meant to be extended by overriding the setStartCell function. The solve function is implemented, but may also be overridden if a more efficient method can be found.
| Public Member Functions | |
| Strategy (const Puzzle &p) | |
| Creates this Strategy for use on the given Puzzle. | |
| virtual | ~Strategy () | 
| Destructor. | |
| virtual void | setStartCell (size_t &x, size_t &y)=0 | 
| Sets the coordinates of the starting point of this Strategy's solution. | |
| virtual bool | solve () | 
| Recursively solves the Puzzle for which this Strategy was created. | |
| void | printPuzzle () | 
| Prints this Strategy's puzzle. | |
| Public Attributes | |
| size_t | calls | 
| Protected Attributes | |
| Puzzle * | p | 
| The Puzzle to be solved using this Strategy. | |
| size_t | depth | 
| Indexes the recursion depth of a given call to this SimpleStrategy's solve function. | |
| Private Member Functions | |
| Strategy () | |
| Default constructor. | |
| Strategy (const Strategy &s) | |
| Copy constructor. | |
| Strategy & | operator= (const Strategy &s) | 
| Assignment operator. | |
| 
 | 
| Default constructor. Not implemented. | 
| 
 | 
| Copy constructor. Not implemented. | 
| 
 | 
| Assignment operator. Not implemented. | 
| 
 | 
| Recursively solves the Puzzle for which this Strategy was created. Returns true if the Puzzle has been solved, false if it has no solution. | 
 1.3.4
 
1.3.4